Quote:
Originally Posted by Violet CLM
Two notes:
1) Trigger crates only query their Trigger ID when they're destroyed, so it's a question of the xOrg/yOrg bitfeld, not setting some other property to the desired ID.
2) Unless you're doing a single player level, you should probably use a generator object instead, so that the trigger crate is shared throughout the server. Otherwise you run the risk of the crate only existing locally and thus only changing a trigger locally.
If you still want such a script, though, I'd be tempted to do something like this pseudocode:
And then have an array of myTriggerCrateGenerator objects and call do() on each of them every tick. But this is really just reinventing the wheel.
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I've seen respawning trigger crates in JCSisFUN.
The thing i just want is to regenerate any trigger crate ID that is not just ID 31 that also works in MP (as in works as well as a normal trigger crate). I've never scripted before this update, i also have no idea what psuedo-code is. I just keep wondering if this is possible for MP, and i still haven't got clear answers yet.
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