Quote:
Originally Posted by Just a Random User
First do:
/starthealth 1
/maxhealth 7,
then, for every class, put a warp after start pos, to sucker tube, where you place some +1 carrots. Depends of how much health do you want class to have.
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What if there would be carrots in the level? How can you determine how much exactly can a player heal?
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