Quote:
Originally Posted by DJazz
This works very well in online-mode, as long as all the players have the same speed for all clients, as all clients do the same calculation.
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I think it's just as good as the Bouncer, then. Looks awesome!
Also kudos to Stijn for the snippet DB!
Quote:
Originally Posted by GLaDOS
Okay, that is understandable. A good alternative for now could be a "/s" command prefix that hides console messages for the following command, such as jjChat("/s trigger 2 on") for using triggers as global variables without spamming the console.
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Silencing the commands would be nice, but sadly due to the structure of the code it would require quite some work. Maybe we need to expose the features through the API directly, so you wouldn't need to rely on commands.
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