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DennisKainz

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Joined: Dec 2005

Posts: 422

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Feb 4, 2013, 08:42 AM
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I'm making a little SP level, and I have made a little part of the script...

void onLevelLoad() { jjObjectPresets[OBJECT::NORMTURTLE].energy = 8; jjObjectPresets[OBJECT::BEE].energy = 8; jjObjectPresets[OBJECT::TURTLESHELL].energy = 32; }
void onMain() { p.food = 99; if (p.health > 1) p.health = 1; }

I managed to make some enemies health x8, emulate the Instagib command, and make Jazz get the sugar rush with one only food item (would help a lot in the Jazz Unleashed Hell level), but I have spent a whole unsuccesful hour trying to make an expression for me to have as the level completing goal to kill every single enemy and collect every single item.

I tried "if (OBJECT::NORMTURTLE = 0)", "if (OBJECT::NORMTURTLE.state = STATE::KILL)", "if (OBJECT::NORMTURTLE.jjObjectCount = 0)" but they all crashed the j2as file instead. Can anyone help me here?