New release!
As ever, click here to download.
This is not intended to be an enormous, game-changing update like last week's. The main point of this release is to plug two memory leaks, one that was our fault (well, mostly mine) and one that existed from JJ2's beginning but became a lot more problematic when AngelScript started invoking it a lot. We also fixed several other bugs, added some new settings, and added a handful of global multiplayer-oriented properties to AngelScript, but the big news probably is the memory leak plugging. Or maybe not? You can find the full list of changes here.
( Don't expect the next release so soon unless there's something obviously wrong with this one, which we really hope there isn't. LOLNOPE There are some big things we want to add, and that takes time.)
__________________
Last edited by Violet CLM; Feb 5, 2013 at 02:31 PM.
|