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Foly

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Joined: Jan 2009

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Feb 11, 2013, 08:23 AM
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Quote:
Originally Posted by Gus View Post
- A command for deactivating running mode ("ERR: Reference is read-only)
You can limit the speed in onMain or onPlayer:

Pseudocode/code:
if (p.xSpeed > value) p.xSpeed = value;
if (p.xSpeed < -value) p.xSpeed = -value;
p.jumpStrength = othervalue;

Or you can use speed = sqrt(p.xSpeed^2 + p.ySpeed^2) and limit that one, it all depends on how you want it to be limited.

Quote:
Originally Posted by Gus View Post
- Making the ammo pickups give you more or less ammunition (I tried var[0-100] unsuccessfully)
- Making some enemies hurt you more than 1 HP
- Maybe also making the maximum ammunitions higher than 99 (I had no problem making them LOWER than 99)
It is possible to code this, if you want i can give you a pseudocode/code for it.

Quote:
Originally Posted by Gus View Post
- Making the max health higher or lower than 5 even in SP mode
In multiplayer use jjChat("maxhealth x"), i don't know if this works in sp too.

Quote:
Originally Posted by Gus View Post
- A command for deactivating direction changes in midair (if the player isn't standing on the ground or a platform, the direction keys do nothing)
If by this you mean when the player jumps it should keep it's xSpeed, then it should be possible to do this with AS.

As for the other stuff, i don't think it's possible yet to do this in AngelScript, correct me if i'm wrong
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[13:07:13] *** Foly is on a KILLING SPREE!
[13:07:14] *** you killed yourself
[13:07:14] *** Foly was looking good but died instead...