Quote:
Originally Posted by Sir Ementaler
Add OBJECT::ENEMYBULLET=20.
Turns out it's used by all sorts of hazardous projectiles spawned by SP enemies. Dragons' breathe, Monkeys' bananas, Witch's spell, Devan's gun bullets, Devil Devan's fireball, etc.
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Object 20 is not only used by enemy projectiles, pepper spray bullets also use it, which would make it even more useful to get proper access to.
I assume the "behavior function" Violet mentioned refers to a function pointer inside the object structure that is called every tick. If that is the case, wouldn't it be sufficient to find all suitable functions from the various object types that use it and assign an enumerator to each of them? Then, just give the AS API a property of that enum with setter/getter functions that automatically convert from enum values to function pointers and back.
Last edited by GLaDOS; Feb 13, 2013 at 05:42 AM.
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