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GLaDOS

JCF Member

Joined: Aug 2010

Posts: 40

GLaDOS is doing well so far

Feb 14, 2013, 07:09 AM
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The xOrg/yOrg variables seem to reset themselves to the usual start pos event on death. If you meant that I might have set the spawn point to the same position as the Start Pos event, that is not the case.

On an unrelated note, is the dev team considering adding access to the player input bitfield? (PlayerStruct + 0x584 if I recall correctly, at least for TSF)
It's one of these things that would allow for some very interesting gimmicks in scripted levels.

(on an even less related note, perhaps I should move my suggestion/implementation spam into a dedicated thread to make more space for bug reports/help requests/compliments in this thread, I have many more to make and I would really like to contribute to JJ2+'s script API)