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Originally Posted by JETT
Ability to stand on walls, aka sideways gravity or sticky feet
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Complexity far outweighs utility, sorry. Reverse gravity is essentially finding a lot of values to change the signs of; sideways gravity takes a lot more thought and I don't see anyone ever using it.
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Mute all, meaning both sound and music with one click
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I really don't think two separate menu options (assuming that's what you're talking about) is an insurmountable hurdle to user enjoyment.
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Originally Posted by minmay
Could users be given access to at least some BASS functions? Not sure which ones are too big a security risk, but I'm particularly interested in BASS_ChannelSetPosition, BASS_ChannelSetAttribute, and BASS_SetConfig (only to set buffer length).
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Only replying to this because I'm posting anyway; I know absolutely nothing about BASS, but cooba and Torkell seem to know more, so hopefully we'll have some internal discussion of this.
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Or, for an example that almost anyone can do, playing ambient noise depending on the player's location in a level - splashing waves that get louder as they get closer to the water, sparking noises near those electric...things in Tubelectric, etc. The Ambient Sound event can only handle so much.
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The jjSample AngelScript function has parameters for position and volume, so I think that one's already covered, yes?
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(you're sure you still want to allow feature requests in this thread? =P)
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Of course! Keeping in mind we're not guaranteed not to ignore certain requests.
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