Quote:
Originally Posted by Violet CLM
The jjSample AngelScript function has parameters for position and volume, so I think that one's already covered, yes?
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Well, I was thinking of using custom sound effects - the way I was thinking of using it, they'd each be a channel or two in a MO3, and I'd adjust the volume based on the player's position. (Definitely not thinking of using multiple files here - in fact one reason I wanted access to ChannelSetPosition was to switch between several similar themes in the same module and not need to store the samples multiple times by spreading those themes across several files.)
Of course, support for user-provided sound effects may not actually be desirable at all.
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