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					Originally Posted by  Jerrythabest
					 
				 
				You know what would be useful? A reverse-lookup for enums. Like 
	Code: 
	jjEnum(2, WEAPON::Weapon); 
  returns "ICE".  
			
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 Doesn't seem to be a thing AngelScript supports, and presumably for good reason. Not all integers have exactly one enum value that represents them -- some have zero, some have two or more.
 
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					Originally Posted by  cooba
					 
				 
				Sharing is caring 
			
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 Would  o.objType | 16 == 16 work there in place of the long list of eventIDs? Also IIRC you should specify the creator ID in jjAddObject as p.playerID, to ensure the right player gets points for destroying the enemy.
		  
		
		
		
		
		
		
			
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