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Seren

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Joined: Feb 2010

Posts: 872

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May 6, 2013, 08:05 AM
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I think the code snippets section should be divided into two categories based on whether they are meant for level designers or coders. The former usually need ready, specific scripts that might only have a set of values to be modified, while the latter require "libraries", i.e. sets of enums, classes and functions that help them avoid reinventing the wheel. The difference can be compared to that between a level editor and a library. Currently most, if not all of the snippets belong to the designer-friendly category (with Grytolle's triggar zones somewhat standing out due to necessity to write a short piece of own code), but it's partly because I don't want to create a mess there. If any level makers come there for presets I imagine they would be easily confused by scripts that promise everything but do nothing.
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