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This would require JJ2 to load the new level without unloading the previous one, which is technically a bit hellish (though not impossible, I must say). I'd rather solve this by simply not crashing if there are no start positions. It's a lot simpler to do. JJ2 doesn't crash in single player either; I figure we could just make that behaviour the default in online games too.
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I'm pretty certain that 1.23+ xmas release had protection against this kind of crash (probably just a NOP or something similarly simple, knowing myself). You'd end up spawning at 0,0 instead, and there might have been an error echo
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