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Originally Posted by Jerrythabest
Really interesting findings. I knew it was doing this (since I've seen and played with the code that does this) but I've never actually realised that it would cause this kind of artifacts! Changing it (i.e. to 24+ bits) would require rewriting pretty much all of the drawing code. We've got better things to do. 
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This is what comes of poking around with various console image formats - you end up playing with all sorts of weird encoding schemes
Interestingly there's some effects that only work well in indexed formats, like the colour cycling you get from touching the smoke rings (which is trivial to do with a palette but hard with any RGB format).
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-- Torkell

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