Nice!
As for why a large part of the community is Dutch, I doubt it's because of demoscene connections. Project 2 (International publisher) was Dutch and marketed the game heavily in its home country (mostly towards younger children, who'd have little knowledge of the demoscene), then dumped tons of copies in bargain bins when it was about to go bankrupt. Even now you might still find copies in toy stores.
(also "Laat je niet sucken" means "Don't get yourself sucked"  )
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