Thanks for the feedback!
1. The rain is translucent, and the layer is set at a high autospeed, so it isn't as noticable ingame.
2. Point taken. I will remove the vines.
Also, thanks for mentioning that tilebug, didn't see it before.
4. I should, yes. But my guess is that if somebody tries to wallclimb, he might as well try to cheat - and I can't prevent him from doing so.
5. True that, but the problem is that if I try to make it less blocky, there are some masking problems, resulting in the player getting stuck.
Also, does anyone know a way to extract a palette from a tileset? It would be much easier to edit it directly, than guessing.
Cheers, mate!
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