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Originally Posted by Stijn
whether the OS is the deciding factor here.
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Probably not. I'm currently using Windows 8.1 too and haven't ran into problems. On a side note, the broken DirectDraw Hardware Acceleration from Windows 8 is still there in 8.1, so you still have to turn DDraw hardware accel off in your DirectX settings if you want to play fullscreen without trouble.
And I found a different little glitch btw. When you join a server with a timelimit set, then disconnect, and start a local singleplayer game, the timelimit from the previous match will still be visible and counting to zero without doing anything gameplay-wise. It doesn't crash when it hits zero or something, just a visual thing. Easy to fix I guess.
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