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GLaDOS

JCF Member

Joined: Aug 2010

Posts: 40

GLaDOS is doing well so far

Oct 25, 2013, 12:56 PM
GLaDOS is offline
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That's some pretty amazing stuff you guys have added with this update!

I may have made this feature request before, but it would be nice if there was a way to disable console output of commands executed with jjChat(), such as an AngelScript-controlled flag or a command prefix (/silent ) that takes a command with parameters, suppresses server console messages, executes the command, and then re-enables messages.
This would allow for some basic data transfer from server to client, until custom packets would be implemented (if those are still planned). With the methods of reliable data transfer currently possible, players would either see several trigger enabled/disabled messages (transfer by trigger commands) or a long rename message (transfer of Base64 data by renaming the host player).