Quote:
Originally Posted by cooba
"/s": Executing commands through jjChat is already a hack, and not a solution, adding another hack on top of that is not going to happen.
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Ah, I had no idea it was a hack. The documentation doesn't really reflect that fact, but actually lists executing commands as one of jjChat's primary functions.
Quote:
Originally Posted by Jerrythabest
You (and maybe also someone else) have indeed requested this before. We have considered it, but decided against it because pretty much the only use case would be to change settings and that is something that you'd certainly want to inform the user about.
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Actually, the reason I requested it is because I am working on a relatively complex new gamemode concept that is based on control points. The status of each point needs to be synchronized across server/clients somehow, but I can't find a reliable way to do that using AngelScript right now.
Glad to hear a communications system is planned though!
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