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			Okay. Here's how it looks right now, for testing purposes: 
 
void onFunction1() 
{ 
jjOBJ@ angryegg = jjObjects[jjAddObject(OBJECT::EGGPLANT, p.xPos + 50, p.yPos + 50)]; 
angryegg.bulletHandling(HANDLING::IGNOREBULLET); 
angryegg.xPos = p.xPos + 50; 
angryegg.yPos = p.yPos + 50; 
} 
 
that's the whole thing so far.
		 
		
		
		
		
		
		
			
		
		
		
		
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