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DoubleGJ

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Joined: Sep 2002

Posts: 3,052

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Oct 30, 2013, 10:44 AM
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Okay. Here's how it looks right now, for testing purposes:

void onFunction1()
{
jjOBJ@ angryegg = jjObjects[jjAddObject(OBJECT::EGGPLANT, p.xPos + 50, p.yPos + 50)];
angryegg.bulletHandling(HANDLING::IGNOREBULLET);
angryegg.xPos = p.xPos + 50;
angryegg.yPos = p.yPos + 50;
}

that's the whole thing so far.
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