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DoubleGJ

JCF Member

Joined: Sep 2002

Posts: 3,049

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Oct 30, 2013, 10:44 AM
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Okay. Here's how it looks right now, for testing purposes:

void onFunction1()
{
jjOBJ@ angryegg = jjObjects[jjAddObject(OBJECT::EGGPLANT, p.xPos + 50, p.yPos + 50)];
angryegg.bulletHandling(HANDLING::IGNOREBULLET);
angryegg.xPos = p.xPos + 50;
angryegg.yPos = p.yPos + 50;
}

that's the whole thing so far.
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM

Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)