I have an idea for a save command in AS. To express it more widely, I'll explain. So, there would be a function in AS that would save values of integers, booleans, floats, etc. to a seperate file, that could be later loaded with a load function. That is useful, because in Single Player levels, for example, if I have a bool depending on the visit of a place in level 1, the script of level 2 could load this bool, and the events would depend on the player's actions. I think it's not that hard to implement, so please give it a try. Thank you.
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