Quote:
Originally Posted by Gus
Did you read my suggestions for your tileset? Maybe you didn't because I edited the message later on. If you didn't, please read them.
Now, since you can use the drawTile operation with uint16 tile set as eg. 64+obj.curFrame%7 if tiles 64 to 71 contain a pretty animation, I'd suggest you to use it to create customized enemy sprites, such as a wolf, a bear or a snake.
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I did read the suggestions and I will implement most of them. Infact I had already planned some of them like the trees and medieval weapon racks/things.  Custom enemy sprites are a very interesting idea.
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