The solution to satisfy both of us is to provide a command to regulate manually where you want the fade to start or end.
So you keep the fade end at 0.75 in your levels, and I change it to 1.0 in my levels.
And ... is it possible to determine the sprites used for the players? Or maybe just to make the players invisible so you can use jjDrawSprite upon them.
I found a way to use the score, lives and ammo to define stuff done flags that last between different levels, but I would really appreciate it if we could create global custom variables, who do not go lost when you restart or change level. For example, if you want to collect a key in the Mining level and use it to unlock a door in the Jungle level.
Last edited by DennisKainz; Jan 15, 2014 at 08:14 AM.
|