Thread: Speed
View Single Post
Violet CLM

JCF Éminence Grise

Joined: Mar 2001

Posts: 11,090

Violet CLM has disabled reputation

Jan 17, 2014, 10:53 AM
Violet CLM is offline
Reply With Quote
Quote:
Originally Posted by PurpleJazz View Post
Massive if you compare it to the 320x200 resolution of old school platformers like Sonic (and JJ1).
It's not even solely about the literal number of pixels, since if all the sprites were bigger, the advantage would be lessened.
Quote:
Originally Posted by Stijn View Post
I don't know how feasible changing this is engine-wise, though, maybe all there is in the game code is a binary switch between "slow" and "running" rather than a discrete "speed" value.
No, there's speed. There's even an in-between animation that you only ever see very briefly, unless you specifically cue it up using a run dash.
Quote:
Originally Posted by KRSplatinum View Post
In JJ1 that time is only about 30 seconds to 1 minute, by my horrendous estimation.
IIRC, every Fast Feet event has a parameter specifying how many seconds of speed it gives you, so it's not always the same time.


Incidentally, Robo, the number of posts you are making including "when I reinstall JJ2" or some variation is getting preposterously large. Just reinstall it already!
(Also incidentally, I can't think of a walljump mechanic I've liked, but that's just me.)
__________________