Quote:
Originally Posted by PurpleJazz
Massive if you compare it to the 320x200 resolution of old school platformers like Sonic (and JJ1).
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It's not even solely about the literal number of pixels, since if all the sprites were bigger, the advantage would be lessened.
Quote:
Originally Posted by Stijn
I don't know how feasible changing this is engine-wise, though, maybe all there is in the game code is a binary switch between "slow" and "running" rather than a discrete "speed" value.
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No, there's speed. There's even an in-between animation that you only ever see very briefly, unless you specifically cue it up using a run dash.
Quote:
Originally Posted by KRSplatinum
In JJ1 that time is only about 30 seconds to 1 minute, by my horrendous estimation.
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IIRC, every Fast Feet event has a parameter specifying how many seconds of speed it gives you, so it's not always the same time.
Incidentally, Robo, the number of posts you are making including "when I reinstall JJ2" or some variation is getting preposterously large. Just reinstall it already!
(Also incidentally, I can't think of a walljump mechanic I've liked, but that's just me.)
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