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Originally Posted by RabbitHare
Very impressive work! I'm new here btw, so hello everyone! I've always been a big fan of Jazz2 prompting me to work on my own sidescrolling game engine as well, only to get sidetracked on other things.
But I'm tidying it up a bit and will post a thread about it shortly. I'll release the source code so perhaps it will be of some use to projects like this.
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Hello and thank you ![Stick Out Tongue](images/smilies/tongue.gif) It's always great to see other projects pop up, so if you're planning to improve on yours, good luck ![Smilie](images/smilies/smile.gif) Rest assured, you're certainly not the only one who's struggling with sidetracking, I spent a good deal of last year letting my code just sit around while I was playing games and I might be going on a hiatus of a sort due to schoolwork in the near future too. As far as source code goes, I prefer to come up with my own solutions in cases I don't have any means to reference against the original game; that doesn't mean I won't check your code, though.
Quote:
Originally Posted by RabbitHare
C++, I'll give the details in my own thread, but I don't seem to have the privileges to create one at this point(because I'm too new?).
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That must be it as you seem to have been able to do that recently. Restricting new threads to established users, either with a minimum post count or a minimum account age, is a rather efficient (but obviously not failproof) method to curb spambots, so I can see why that restriction is in place.
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