JCS-to-JJ2 rendering of layers L0 Auto through L7 Auto
It comes to my attention that the layers in .j2l files are actually named:
- L0 Auto
- L1 Auto
- L2 Auto
- L3 Auto
- L4 Auto
- L5 Auto
- L6 Auto
- L7 Auto
My guesstimation indicates that the game renders, in this order:
- ID: 1118 ...1. Chat
- ID: 32774 ...2. Player sprite(s)
- ID: 32780 ...3. Layer 2
- ID: 32781 ...4. Layer 3
- ID: 32782 ...5. Layer 4
- ID: 32783 ...6. Layer 5
- ID: 32784 ...7. Layer 6
- ID: 32785 ...8. Layer 7
- ID: 32786 ...9. Layer 8
- ID: 32787 ...10. Layer 1
- ID: 32808 ...11. Layer 1 motion
- ID: 32809 ...12. Layer 2 motion
- ID: 32810 ...13. Layer 3 motion
- ID: 32811 ...14. Layer 4 motion
- ID: 32812 ...15. Layer 5 motion
- ID: 32813 ...16. Layer 6 motion
- ID: 32814 ...17. Layer 7 motion
- ID: 32815 ...18. Layer 8 motion
- ID: 32819 ...19. Green
- ID: 32854 ...20. Red
- ID: 32958 ...21. Blue
- ID: 57600 ...22. Yellow
- ID: 57601 ...23. Pink
- ID: 57603 ...24. Grey
- ID: 57643 ...25. Teal
- ID: 57670 ...26. Statistical overlay or player naming system
- ID: 57680 ...27. Statistical overlay or player naming system
- ID: 57681 ...28. Jackrabbit running on or off
Last edited by KRSplatinum; Mar 5, 2014 at 09:25 PM.
|