Since I am new here, I have no idea where to correctly place this, so if this has been placed in the wrong forum, feel free to move it to the right one.
Anyway, I've been a long-time player of Jazz Jackrabbit 2 and have made my share of custom levels, to which of most of them I look back on in shame. That aside, I'm proud to present a project that will hopefully be one of my better works.
King's Valley II, Jazz Jackrabbit 2 style, or you could say
Jazz Valley II
What this means is that I'm attempting to recreate ALL 60 Levels of the King's Valley II game in Jazz Jackrabbit 2, to bring a bit of nostalgia within the game as well as a bit of honoring it.
Here is what you can expect so far:
General:
- 60 Levels full of puzzles
- The general premise is to collect all of the Blue Gems and find the right Trigger Crate to open the door which leads to the next level.
- Certain blocks can only be destroyed with specific weapons
- Some puzzles require a bit of thinking
- There are levels that have secret areas hidden within. Be sure to find them all where they are present, some are even MANDATORY to find in order to progress.
- Easy Mode offers more hidden health pick-ups, Hard mode offers more enemies as obstacles.
- There may be multiple trigger crates around...
- Use your weapons wisely...
- Some levels are small, others are big and require more exploring.
- All levels follow the exact stages of the game it's based on.
- The tileset changes after every 10 levels for added variety, much like how in the original game the tileset changes after every 10 stages (one pyramid = 10 stages, 6 pyramids total)
Enemies:
- There are only four kinds of enemies found in this level series, like there are four enemies only in the King's Valley II game itself.
Current status:
- 48 Levels completed and are being tested and edited where necessary.
- The 12 final levels are yet to be set up.
- All levels are so far tested with Jazz, will be also testing them as Spaz and Lori to see where I can compensate for their different abilities.
Screenshots: