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Treylina

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Joined: Sep 2009

Posts: 1,055

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Sep 17, 2014, 12:47 PM
Treylina is offline
Want to take part in a treasure level contest?

I feel like treasure is the most overlooked gamemode out there, due to frustrating mechanics, and mostly poor quality levels. So, I want to make a contest, to encourage levelmaking and try to bring potential to this forgotten gamemode!

And you can win money as a prize! The winner will get £34 in prize money. You will need paypal or google wallet so I can transfer the money.

However, a lot of contests fail because they don't get enough entries or all of them lack in quality, so I want enough JCSers considering to take part. I'm looking for a minimum of 3 entrants who have shown they have decent JCS skills (knowing how to use tilesets and understand some gameplay theory).

Entries would be judged. I hope to get some other judges for a wider view, and they should be fairly experienced with multiplayer gameplay theory. Sorry, no voting because they're often a popularity contest.

Here are the rules:
1. Entry must be yours in some way.
2. Collabs are allowed. If the winner is a collab entry, the prize money will be shared.
3. Entries must be new. However, you can finish off an unfinished treasure level and enter it.
4. Custom gamemodes that utilise treasure but aren't truly treasure (like ground force and race) do not count.
5. It should support 1.23. Plus allows you to play most levels made in TSF JCS/with TSF tilesets, so all you need to worry about is simply not to use too many/TSF only animations, or the level being far too big. However, if your level supports non-plus 1.23, you must use 1.23 JCS or convert the level into 1.23.
6. It should be playable by all characters. If you don't have TSF, I can test if it works with Lori for you.

Here would be the level guidelines:

1. Don't make the player rely on springs/copter pickups too much. While you are blinking, you cannot use springs or pick up objects, resulting in clustered, frustrating fights.
2. Don't go overboard on things that cause the player to slow down a lot (like poles and 1 tile open passages you have to slow down in). These can also result in frustrating fights.
3. AS is optional. If I get enough separate AS and non-AS entries, I may split up the winners into two different categories.
4. The level doesn't need to utilise plus features.
5. Character and weapon balance is fun, though not required.
7. Keep a balance between vertical and horizontal passages in the layout.
8. Have at least more than one pickup type to make the gameplay not too one-dimensional.

The poll lasts for a limited time, so vote ASAP! If I get enough willing entrants after the poll ends, a new thread will be made. I just wanted to give others an idea of what it would be like.
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