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Seren

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Joined: Feb 2010

Posts: 868

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Nov 23, 2014, 08:20 AM
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No, you just have to load a sprite before drawing it. For example, the following code will, with no side effects, initially load the MENU set so that it can later be used in jjDrawSprite and jjCANVAS::drawSprite function calls:
Code:
void onLevelLoad() {
	jjObjects[0].determineCurAnim(ANIM::MENU, 0, false);
}
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