Quote:
Originally Posted by Slaz
Actually, I thought about some JJ2 'horde' mode a while ago. As in making waves of enemies spawn in Battle maps, which become harder and in greater numbers after each cleared wave, with a chance to resupply ammo/health inbetween them. Then there could be a boss wave once every 10 waves or so. Man, I should learn to use AngelScript sometime..
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Castle defense
I worked on that more than a year ago. At that moment I wanted to make it more like a new kind of jj2 assault level where a group of players could fight against normal jj2 enemies and also more fancy coded jj2 bosses. I also wanted to include a coin system where players could buy new type of guns, upgrades to the castle or other stuff out of the coins fallen from enemies. I stopped working on it because at that moment I kinda lost motivation and some things weren't possible with AS yet
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[13:07:13] *** Foly is on a KILLING SPREE!
[13:07:14] *** you killed yourself
[13:07:14] *** Foly was looking good but died instead...
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