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DoubleGJ

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Joined: Sep 2002

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Jan 16, 2015, 02:10 PM
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Quote:
Originally Posted by Treylina View Post
The high score system could have some meaning if taking respawning objects/killing respawning enemies didn't count.
I thought they don't give points more than once anymore?
Quote:
Originally Posted by Treylina View Post
Another thing to fix the point system, is that you should only get the score once, so if you purposely die to collect more points in the same place, you won't get them.
Or once you die, you should lose the points you gained, with the start of the level/checkpoints saving the score you had at that point of time.
Perhaps, but I'd suggest something that's a bit more interesting to the player:
  1. A 1up could only be collected once, so it doesn't respawn even when you die
  2. Points could be given for clear time like in JJ1
  3. All amassed lives could be exchanged for big points at the end of the game
While still cheatable to an extent by dying and collecting items again, this makes the player think twice over this strategy, as not only are the lives actually limited here, but also dying repeatedly to get the points over and over again could not actually pay off in the big picture

The best thing is I'm absolutely positive all of this could be done with some scripting
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM

Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)