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Originally Posted by DoubleGJ
I thought they don't give points more than once anymore?
Perhaps, but I'd suggest something that's a bit more interesting to the player: - A 1up could only be collected once, so it doesn't respawn even when you die
- Points could be given for clear time like in JJ1
- All amassed lives could be exchanged for big points at the end of the game
While still cheatable to an extent by dying and collecting items again, this makes the player think twice over this strategy, as not only are the lives actually limited here, but also dying repeatedly to get the points over and over again could not actually pay off in the big picture
The best thing is I'm absolutely positive all of this could be done with some scripting
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Oh, I completely overlooked plus fixed point grinding from respawning enemies. My bad.
I've never liked the idea of dying to get more points. It's like grinding to an extent.
Too bad scripting the way point gaining works would be pretty redundant with a single scoreboard at the moment. When there are scoreboards for individual levels and packs, that's when I think the changes to gaining points and should come into action (and the original one should be phased out because it's a mess).
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