Quote:
Originally Posted by Sir Ementaler
Some other enemies that in the main campaign you can kill multiple times for infinite score are crabs, Bubba, Tuf Boss and - in TSF - skeletons. The maximum score you can reach in the main campaign is 2'147'483'646, which is simply the maximum number the score variable can hold, except minus one, because there's nothing that could make it an odd number. To reach this value, you effectively have to score at least 105'226'698'750 points, because all objects present in the main campaign are worth some multiple of 50 points. Killing crabs is probably the fastest way to score unlimited points and yields roughly 100 points per second. This suggests that reaching the maximum score would take approximately 33 years.
And that is why we don't do it.
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This is the answer I wanted. 33 years? Uhh, I need a time machine and a lot of patience.
Quote:
Originally Posted by Treylina
Another thing to fix the point system, is that you should only get the score once, so if you purposely die to collect more points in the same place, you won't get them.
Or once you die, you should lose the points you gained, with the start of the level/checkpoints saving the score you had at that point of time.
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Quote:
Originally Posted by DoubleGJ
Perhaps, but I'd suggest something that's a bit more interesting to the player: - A 1up could only be collected once, so it doesn't respawn even when you die
- Points could be given for clear time like in JJ1
- All amassed lives could be exchanged for big points at the end of the game
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It would be nice that JJ2+ would have fixed this, or would fix that in the future. The game would be more fair and there could be a easier to reach high score.
Quote:
Originally Posted by Violet CLM
I don't think it's in 4.3 anyway.
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It's definately not in 4.3, I checked myself.
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"Floppy ears and a big butt?" - Slaz
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