Quote:
Originally Posted by Borgia
Has anyone ever noticed that gems give an extra life? According to the Trainer, gems should do this if you have enough. I take them for points, but lives? No....
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the training level in jazz2 is so rushed and obviously untested it's absurd. you can even see the unfinished walls easily when playing on 640x480
yeah, gems don't give lives in the finished game, so the end level screen that's summing them up is kind of pointless, but on the other hand, the official episodes are already abundant in lives and it's not so easy to run out of them, even without the extra lives gems could give. the game's just not hard enough
Quote:
Originally Posted by Jelly Jam
I agree. I never noticed such a useless item like gems! That's why my SP levels won't have em (except when the enemy drops them. Is there a way i can ajust this?  )
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yes there is. look up "grantPickup" in the jj2+ angelscript readme
Quote:
Originally Posted by Jelly Jam
Well before adding these functions, i'm actually curious if one level has 2 1up's and can you get to both of them from one checkpoint without cheating?
I'm saying my question is: How many extra lives can you collect in JJ2?
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but that doesn't contradict my suggestion at all... I said make 1ups collectable only once, not limit getting lives to one per checkpoint
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