Quote:
Originally Posted by Violet CLM
primpy, read the room, please
I don't know of anything in any boss's code that would care about players going underwater. My guess is that you're talking about bosses deactivating when the player is simply too far away, which is a level design matter. Either don't let the player run away from the boss, or set jjObjectPresets[whatever].deactivates = false;
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Are you sure about that? I was going to make a map with an underwater boss and I choosed Uterus for this. Each time I jump in the water his health fills up. I'll try with a smaller area, hope that will fix it.
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