Quote:
Originally Posted by AvalancheMaster
I was thinking something along the lines of this:
Lori's heliears combined with Spazz' doublejump.
When she "jumps" again mid-air, the heli ears propel her upwards, keeping the X-momentum as well. The player cannot control Lori until she's down on the ground, to make up for balance and to keep things interesting.
I recon it could be done in AS.
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I don't really like the idea of taking control from the player like that, sounds like it could get irritating. How about making it like Yoshi's flutter-jump in Yoshi's Island? (Where you get pulled up like in your diagram, but only for a second or so and fall at normal speed, while still retaining control.)
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