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SAMI

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Joined: Jan 2015

Posts: 364

SAMI is doing well so far

Sep 11, 2015, 05:41 AM
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Quote:
Originally Posted by Violet CLM View Post
I've seen various levels with background mountains and things that get cut off a bit at the bottom. Thankfully it's optional.

5.1 also introduced a 720x400 full-screen resolution. How does that look to you?
720x480 or 800x480 doesn't support in all monitors, thats where the problem begins. So I think we should have 1280x720 but the field of view should be of 800x480 and stretched to 1280x720- that should do the trick for fullscreen.

Quote:
Originally Posted by Treylina View Post
Aesthetically, the bigger the resolution, the more likely it'll screw up the look of a level. 800x600 already messed up the look of many levels. It's not just that - the bigger the resolution, the more CPU it takes. Any bigger resolution has the potential to be a lagfest with levels that contain scripted visual effects. Also, the bigger the resolution, the greater the illusion that your sprite appears to be moving slower than it actually is.

I have a widescreen monitor myself, and while it is a bit stretched, it's a whole lot better than 640x480 fullscreen.

The same field of view with a bigger resolution would come out with the same exact results as before - a stretched screen or a screen with black bars.

TL;DR: JJ2 is too old for bigger resolutions.
I don't see a problem with having multiple resolutions. If you hate the play in Fullscreen or hate to have 800x480 or 16:9 aspect ratio- simply ignore it and play in default resolution. Why explaining a lot of things for not having 16:9? Or I couldn't explain myself?

If not, then here, lemme explain again:
800x480 wont support in fullscreen in all monitors. So I want 1280x720 res but the field of view would be as that of 800x480. Yes it won't look good in full screen but not everyone prefers window mode. And imo- fullscreen looks and performs better [In my opinion].
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