Quote:
Originally Posted by snzspeed
Im still quite proud of this, and some other unreleased levels I've made. Obviously inspired by TR2.
Oh and one more.
I recall that while I originally started this level/tileset angelscript wasnt available. It didnt stop me from being creative (or stupid  ) though, as I used a custom anims file where I deleted the player's blaster bullet sprites. Hence I managed to disable the infinite blaster. I also made a custom sprite for coins, making it look more like a gem, although I think I lost the anims file. Heh...
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It is similar to Kejero's TombRabbit 2
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