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					Originally Posted by  Blaze The Movie Fan
					 
				 
				For some reason "Stop Enemy" doesn't work on tuf turtles, they just ignore it and keep on going. 
			
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 I'm by no means an expert on the matter, but I suppose you can alter the default properties of OBJECT::TUFTURT to be affected by AREA::STOPENEMY just like most regular enemies do. Yet I always thought all enemies except bosses were affected anyway.
		  
		
		
		
		
		
		
			
		
		
		
		
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