Quote:
Originally Posted by Carpaintergeril
@SAMI the surfaces are flat, so projected shadows aren't really an option under the character. However the layer behind may receive the projected shadow. For now, there's only ambient occlusion under the character (because it's actually a bit closer to the camera than the background), but we don't think anything more is necessary.

We'd rather use shadows when there is a custom light source present inside the level.
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Awesome. Keep this up, hopefully this project will get completed and release on steam. Epic should support this project.
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Just Monika
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