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Carpaintergeril

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Joined: Sep 2012

Posts: 47

Carpaintergeril is doing well so far

Jun 10, 2016, 04:22 AM
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Well @Primpy, @Sir Ementaler is right, there were two charges by the rock.
But, yeah, I too feel that the explosion effect is a bit off. Unreal 4's Cascade particle system is amazing, but translucency is the weakest point of the whole engine. And the smoke is translucent.
Maybe this version is better(?):

It's fun to launch Jazz, gaussgun-like:


Any opinions on the proximity bomb idea?
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