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FawFul

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Joined: Jun 2007

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Jul 12, 2016, 05:30 AM
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Diamondus by a longshot.


It is the most overused jj2 tileset for a reason. It is also a big plus that diamondus had a lot of great custom remakes.

Diamondus looks great, has decent versatility and tile connectivity, has special scenery for foreground and background, has cave tiles for sprite layer background, works well with many JJ2 events (diamondus pole; moving rock; grass platform; water; poles; destruct scenery; triggers; etc), has great mask variation (trees) for gameplay potentional, has tile variation (blocks, gems, plants, signs) and is easy to use.

With it's 2-dimensional depth, landscape, trees and cave tiles; it doesn't need any floating area's and can stick to a 2D view that looks logical with gravity and physics.

Tube-electric is a runner up because it is the best versatile set in JJ2 with the best tile connectivity options, because it technically has 3 themes in one set (red bricks, yellow bricks and purple 'wiring') that all blend with each other really well. It also gives a lot of mask options. (thin platforms, slight slopes). On top of that a lot of special events like sucker tubes. It is probably the most complete set of jj2. The only thing it lacks is foreground tiles and layer 8 background. A big drawback is that I don't think any of the tiles can artistically compare to the detail of the diamondus set (especially grass).

Castle is probably the easiest set to use, but has bad versatility. It has less to offer for the sprite layer. It can be imagined as diamondus without tree scenery. It only has Knights, chains and curtains as special scenery. The masking options are also limited. Castle tiles look a lot more generic when pasted together.. It also has no layer 8 background. Most castle levels tend to get very quirky and narrow, due to the set.

Colonius looks really strong and has probably the best mask-variations for gameplay. It has two themes: one being narrow underground gameplay and a second theme for open areas in the city. Buildings, rooftops, windows, buttstomp holes give new dimensions to gameplay.

The downside is that colonius has very poor tile connectivity. The underground and city tiles are impossible to combine together. The versatile parts take up a lot of space in general and give little freedom (rooftops, sewer background). Colonius also really lacks background options.

The worst sets are probably Jungle, Beach, Psych, Inferno and Damn. Eventhough they all look decent, they all suffer from being incomplete sets where it lacks any form of background tiles for the sprite layer and variation.

All other sets are somewhere inbetween.