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Originally Posted by MilloCz
1) I assume it's not possible to trick drawString into drawing text with multiple lines? (unless I make more drawString's each one for each line)
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Read up on jjTEXTAPPEARANCE . Properties of your interest are at and newline . See also the table in the constructor, showing that you can in fact avoid jjTEXTAPPEARANCE usage altogether if your case allows using STRING::SPIN . There is currently no way to customize vertical spacing of text.
Quote:
Originally Posted by MilloCz
2) What's some fancy way to prevent player from moving? I know every frame I can set his xPos and yPos, but it doesn't look too good - how do I make him standing still (even when he's pressing arrows)?
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Setting key input properties to false achieves this most easily. It may require to be done in onPlayerInput .
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