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Updated to version 0.2. Changes:
- Renamed
Tubelectric_Blaster to Tubelectric_BlasterVertical and added Tubelectric_BlasterHorizontal .
- Added all enemies from Episode 2 (Letni, Technoir, and Orbitus).
- Added a bool parameter (defaults false) to the
Jazz1::MakeEnemy function to draw that enemy using my TrueColor library. That way you can have enemies use (roughly) their original JJ1 colors instead of edited ones to fit into JJ2's standard sprite palette. You have to package the .bmp file/s with your script then, but there are detailed reminders for this in the new "Packaging Instructions" section of the giant instructions comment.
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Last edited by Violet CLM; Dec 10, 2017 at 11:15 PM.
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