I've been upgrading MLLE a lot recently to take better advantage of, and to make it easier for people to use, certain JJ2+ features. Here's a preview:
That level uses the standard Castle1.j2t, but I used new tools in MLLE to edit its palette, add tiles from two other tilesets (Damn and Mez01), and recolor various graphics (including the snow particles) to use the level-specific palette. I didn't have to once touch a text editor for any of the angelscript stuff in that screenshot. Additionally, the JJ2+ support MLLE already had--editing special triggers and making the level a pit level--now works better and is easier to use than it was in the last release.
Still a few bugs left to quash before release, but it's something to look forward to. Using multiple tilesets in a single level feels a lot simpler than combining multiple .j2l files/doing all the work entirely in script.
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