That's a neat idea for a mutator!
Quote:
Originally Posted by DennisKainz
I need a way to determine the player's current animation, rather than drawing upon him.
|
You can't do this yet, because the rabbit animation code is sufficiently complicated that we haven't come up with a good API for messing with it. But you should be able to solve your problem in the short-term by using SPRITE::PLAYER, player.playerID instead of SPRITE::NORMAL, 0.
Quote:
Oh, right! There also is this problem with the RABBIT::Anim where I simply can't find the one corresponding to Jazz grabbing the ledge. I had to use the numeral value, which probably differs between 1.23 and 1.24.
|
The ledge-climbing animations were removed in 1.24, which is why they don't have a RABBIT::Anim entry (and why Lori doesn't have those animations at all).
__________________
|