The latest version has been uploaded to J2O. Changes: - Added all enemies from episodes 3-6, making there be fifty-seven enemies in all (plus two minor horizontal variants as discussed above).
- Updated TrueColor and Resize again, meaning the images are now all .png files instead of .bmp, and resizing can involve antialiased edges.
- Added
SetPointsFormula method.
- Small bug fixes to flying snake enemies (e.g.
Orbitus_SilverSnake ) and to certain resized enemies using the SetEnemySpeedsAreScalable method.
- Fix to TrueColor version of
Holidaius_HandHorizontal
Fun fact that doesn't affect you in any way: almost all the enemies use shared behavior classes with no more specification than a few numbers and their animation structures. Only the following enemies require actual method overrides: Letni_BugCeiling (unique walking-on-ceiling behavior)
Scraparap_GunnerDrone (unique death animation)
Scraparap_LaunchCart (you can stand on it without being hurt)
Turtemple_JeTurtle (unique floating-on-water behavior)
Dreempipes_TerrapinSwimmer (sleeps above water)
Pezrox_ClammyVertical (unique moving-up-and-down behavior)
Crysilis_GoldenBounceSpike (animation implemented in code instead of .j2a)
Battleships_Generator (doesn't hurt and is drawn to the foreground)
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Last edited by Violet CLM; Jun 15, 2019 at 08:01 AM.
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