I'm doing fine, no worries -- I'm merely also busy with real life. Little time for hobbies.
Orbitus 2 in 1.3 with MaxStrike's fix doesn't play as intended, right: Jazz won't ever be bounced into the wrong area, whereas the intended design bounces Jazz into the wrong area unless one holds rightwards. 1.2 has this better.
Orbitus 2 in good-1.2 doesn't play as intended entirely, either: Jazz can fit through gaps in the bouncy floors. This allows major backrouting in the area after the half-way checkpoint: Jazz should follow the zig-zagging path, but instead can fall through all the way. This was fixed in 1.3, of course at a cost far too high.
I still like the sentiment of avoiding obvious redesigns. E.g., I'm contemplating good-1.2 with lots of visible springs where all the hidden springs were, and a fix for the Medivo ditch, and A-C from 1.3.
Will come back to you for the remainder!
-- Simon
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