Quote:
Originally Posted by Zah dud4h
Once you put the negative value of a clientID, the server decides not to send the packet back to players that are not using the clientIDs 1, 3 or 7 (probably also 15 and 31, since there seems to be a pattern here).
Judging by the pattern of the numbers, i suspect there is something in the code that tries to do a bitwise "AND" operation (&) instead of using the "AND" logic comparator (&&), or perhaps some other bitwise operator mistake.
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No, and this behavior description is not entirely accurate, but thanks for the report, there is indeed a problem with negative arguments to the function!
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